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Issue No15 June-Sept 2017

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The quarterly news resource that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and follows technologists making a difference. 

News Analysis: The velocity at which 5G networks will deliver content on mobile might not reach the speed of light, but it is certainly close; **streaming music pioneers SoundCloud and Pandora have always had so much to offer, but being first movers has its disadvantages; **we predicted Yahoo and AOL will merge, and now the proposed enlarged venture has ad-tech ambitions to go after Google and Facebook

Disruption Directory (tech impacting the creative sectors): advertising/marketing; alternate reality; architecture; fashion/luxury; film/video; games; live entertainment; music/audio; photography/art; print media/ books; social media; sports; television

Start-Ups’ Standpoint: LiveTree (multimedia); REVL (live events); Seenit (video); White Water Writers (book publishing)

Numbers That Count: 4K Ultra HD TV: In 50% of Japanese TV homes for the 2020 Tokyo Olympics

Attachments:
Download this file (TECHMUTINY2016_Issue 15_FINAL.pdf)TECHMUTINY2016_Issue 15_FINAL.pdf[ ]1172 kB

Issue No14 Dec 2016-Jan 2017

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The quarterly news resource that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and follows technologists making a difference. 

News Analysis: Online ticketing fraud could soon be hit by the potent long arm of angry legislators; **shortsighted pricing might be stopping even explicit XXXX adult TV and other networks from accessing 4K tech’s crystal images; **music labels, publishers and artists hope to see more royalties in their pockets thanks to the new DDEX tech standard

Disruption Directory (tech impacting the creative sectors): advertising/marketing; alternate reality; fashion/luxury; film/video; games; live entertainment; music/audio; photography/art; print media/ books; social media; sports; television

Start-Ups’ Standpoint: QuizTix (casual games); Solive (live sports-content publishing)

Numbers That Count: Report – Hours spent watching digitally delivered video ads growing

Attachments:
Download this file (TECHMUTINY2016_Issue 14_FINAL.pdf)TECHMUTINY2016_Issue 14_FINAL.pdf[ ]1124 kB

Issue No13 June-Aug 2016

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The quarterly news resource that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and follows technologists making a difference. 

News Analysis: TechMutiny asks leading experts in wearable investments and intellectual properties about the role for technology in fashion creativity; venture capitalists are pouring money into the creative industries’ start-ups in Sub-Saharan Africa; regulators are giving Apple, Microsoft, Google and other tech behemoths a hard time in China

Disruption Directory (tech impacting the creative sectors): advertising/marketing; architecture/design; fashion/luxury; film/video; games; music/audio; photography/art; print media/ books; social media; television; extra

Start-Ups’ Standpoint: Cephalometrics (wearables/eyewear); Giggypop (live music); Kpish (fashion/e-commerce)

Numbers That Count: Report – Streaming music revenues heading upstream

 

Attachments:
Download this file (jkmTECHMUTINY_Issue 13_FINAL2.pdf)jkmTECHMUTINY_Issue 13_FINAL2.pdf[ ]1349 kB

TechMutiny Insights - March 2016

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Could investors be doing more to back the tech start-ups revolutionizing the media, entertainment and creative (MEC) industries?

Here are some of the surprising findings in the inaugural TechMutiny Insights research report:

A majority of the interviewees (56%) said they had a tough time topping up their original seed investment.

Corporate investment from the MEC industries is also lacking as the biggest single share of those questioned (43%) said they struggled to find senior decision makers who understood the benefits of digital technology.

Music had the most casualties in terms of the proportion (37.2%) of related start-ups that burned out, crashed and closed during the period surveyed. But acquiring licensing rights to music is a brutally complex business that most fledgling tech companies are rarely prepared for.

 

Publisher: TechMutiny
Research manager: Kirsty Birkett-Stubbs

 

Issue No12 March 2016

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The quarterly news resource that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and the technologists making a difference. 

News Analysis: AOL Inc. versus Yahoo Inc. – one is rising and the other is falling in the battle for ad tech dominance; exclusive interview with US Internet radio behemoth Pandora on ambitions to go global; the entertainment businesses committing to Virtual and Augmented Reality

Disruption Directory (tech impacting the creative sectors): advertising/marketing; architecture/design; books/print media; fashion; film/video; games; music; photography/art; social media; television 

Start-Ups’ Standpoint: Bookwitty.com (books discovery and sharing); Future Visual (Virtual Reality e-commerce); Mbryonic (Virtual Reality music); Rotor Videos (music videos); SmartGurlz (mini drones for girls); The Owl Field (3D audio storytelling)

Numbers That Count: Report - How Bluetooth and Wi-Fi technology are dominating the audio home entertainment

NEW AND EXCLUSIVE: TechMutiny Insights Special Report – our new research unit interviews a host of acclaimed and award-winning tech start-ups and investors to examine the real challenges faced when raising funds. The full results and data gathered from the research will be published online shortly

Attachments:
Download this file (TECHMUTINY_Issue 12_FINAL020316.pdf)TECHMUTINY_Issue 12_FINAL020316.pdf[ ]1307 kB

Issue No11 Oct-Nov 2015

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The quarterly newsletter that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and the technologists making a difference. 


News Analysis: Industrial design guru Yves Béhar talks digital technology + smart design = great entrepreneurs; Why streaming tech in emerging markets could be piracy’s greatest foe to date; How computer-generated humans started to replace Hollywood’s leading stars 

Numbers that Count: The Top 15 Global TechMutineers; The growing venture capital investment in Europe


Start-Ups’ Standpoint: Beacon  & Lively (wearable technology); UniqueSound (music discovery)

Disruption Directory (tech impacting the creative sectors): advertising/marketing; architecture/design; books/print media; fashion; games; music; photography; social media; television; extra

 

 

Attachments:
Download this file (TECHMUTINY-Issue 11_FINAL.pdf)TECHMUTINY-Issue 11_FINAL.pdf[ ]665 kB

Issue No10 June-July 2015

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The quarterly newsletter that keeps track of technology breaking the boundaries surrounding traditional media and content platforms, and the technologists making a difference. 
News Analysis: Watching Apple Music’s launch: Is it the melodies or the money that matters?; Meerkat, Periscope peer over the precipice of sports copyright stormTelecoms giant Verizon gulps down AOL to boost content and ad tech
Disruption Directory (tech impacting the creative sectors): advertising/marketing; architecture/design; books/print media; fashion; film/video; games; music; photography; social media; television
Start-Ups’ Standpoint: Choosic (music discovery); Navigation Belt (wearable technology); Relevancy Data (video recognition); RightsTrade (film/TV licensing); TOK.tv (sports social media)

Attachments:
Download this file (jkmTechMutinyISSUETEN2015Original.pdf)jkmTechMutinyISSUETEN2015Original.pdf[ ]391 kB

Issue No.9 February-March 2015

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. 

News Analysis: Beware malware! Sony Pictures proved hackers can also be creative; What instant and ephemeral messaging is saying to advertisers; The reality of virtual reality in the cinema

Disruption Directory (tech impacting the creative sectors): advertising/marketing; architecture/design; books/print media; fashion; film/video; games; live entertainment, music;  photography; social media; television; extra

Numbers that Count: The beauty of data visualization

Start-Ups’ Standpoint: Buddybounce (social music); Jukedeck (video music production)

Attachments:
Download this file (jkmTechMutinyISSUENINE2015Original.pdf)jkmTechMutinyISSUENINE2015Original.pdf[ ]1164 kB

Issue No.8 October-December 2014

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. This issue is a global media partner to MIPCube 2013, the international event debating the future of TV and the role of the ever-evolving digital-media technology, at Cannes

News Analysis: Drones invade live entertainment; Wearable tech and music; Banned in Beijing: tech giants 
Disruption Directory (tech impacting the creative sectors): advertising/marketing; books; film/video; games; live entertainment, music;  social media; television; extra
Numbers that Count: America’s Top 10 Tech Titans by wealth
Start-ups’ Standpoint: Bambuser.com (live video broadcasting); DipIn (book publishing); Get On Up (music); My Make and Play (design); Newstag (crowd-curated news) 

Issue No.7 July 2014

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. This issue is a global media partner to MIPCube 2013, the international event debating the future of TV and the role of the ever-evolving digital-media technology, at Cannes

News Analysis: Web inventor Berners-Lee champions creative freedom; Apps shorten customer lines at bars; Wars of the tech world; How tech giants are double-crossing each other
Disruption Directory (tech impacting the creative sectors): advertising/marketing; fashion; film/video; games; live entertainment, music; photography/art; social media; sports; television; extra 
Start-ups’ Standpoint: Appticles.com (publishing); Metable (music); SilkFred (fashion); Sporting Mouth (sports) 

 

Issue No.6 April 2014

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. This issue is a global media partner to MIPCube 2013, the international event debating the future of TV and the role of the ever-evolving digital-media technology, at Cannes

News Analysis: Chinese tech giants on US stock exchange; Spotify shifts from start-up to possible IPO; Christie’s, Sotheby’s forced and online auctions
Disruption Directory (tech impacting the creative sectors): advertising/marketing; books; fashion; film/video; games; music; live entertainment, social media; television

Numbers that Count: StrategyEye data on music streaming

Start-ups’ Standpoint: Name In Me (publishing); Screenburn Media (TV); TVbeat (TV) 

 

Attachments:
Download this file (jkmTechMutinyISSUESIX2014Original.pdf)jkmTechMutinyISSUESIX2014Original.pdf[ ]923 kB

Issue No. 5 October 2013

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. This issue is a global media partner to MIPCube 2013, the international event debating the future of TV and the role of the ever-evolving digital-media technology, at Cannes

News Analysis: Why Bitcoin is lethal money; soaring mobile advertising; Microsoft buys Nokia 

Disruption Directory: (tech impacting the following creative sectors): advertising/marketing; architecture; film/video; games; live entertainment; music; print media/publishing; social media/Internet; television

Numbers That Count
Start-ups’ Standpoint: Q App Mobile (UK); 51Degrees.mobi (UK); Mobiloud (UK)

Issue No.4 July 2013

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News Analysis: Yahoo! on a tech acquisition orgy Wearable tech is becoming fashionable investment.Intel and Aereo want their Smart TV, their way. London’s Mayor compares UK/US tech investment opps.

Disruption Directory: (tech impacting the following creative sectors): advertising/marketing; architecture; film/video; games; live entertainment; music; print media/publishing; social media/Internet; television

Numbers That Count: The memes war: Gangnam Style vs. Harlem Shake; Omnifone’s 10 years of digital sounds; How the British use Facebook and Connected TV
Start-ups’ Standpoint: Bugscore (UK); Get Lunched (UK); MusicFlow (UK); Stevie (Israel)

Attachments:
Download this file (jkmTechMutinyISSUEFOUR-2013Original.pdf)jkmTechMutinyISSUEFOUR-2013Original.pdf[ ]1513 kB

Issue No.3 March/April 2013

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News Analysis: Twitter's 2014 IPO; Internet-connected in-car music; Motorhead's Lemmy and earphones 

Disruption Directory: (tech impacting the following creative sectors): advertising/marketing; architecture; film/video; games; live entertainment; music; print media/publishing; social media/Internet; television.

Numbers That Count
Start-ups’ Standpoint: Emotivu (UK); Sublime Video (Switzerland); SupaPass (UK); Tomahawk (UK)

Issue No.2 December 2012

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The quarterly newsletter that keeps track of technology breaking the boundaries that surround traditional media and content platforms, and the technologists making a difference. 
News Analysis: 4G mobile and creativity; YouTube broadcasts; e-books on tablets
Advertorial: MIPCube's innovative tech contests
Disruption Directory: technologies disrupting the creative industries, including advertising, architecture, film/video, games, live entertainment, music, print media, social media, television
Numbers That Count
Startups' Standpoint: 
Movellas (UK/Denmark); Musicmetric Pro (UK); Songdrop (UK)

Attachments:
Download this file (jkmTechMutinyISSUETWO2012Original.pdf)jkmTechMutinyISSUETWO2012Original.pdf[ ]325 kB

Issue No.1 October 2012

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News Analysis: Africa's Silicon Savannah; super-tech photography; Microsoft designs fashion

Disruption Directory: (tech impacting the following creative sectors): advertising/marketing; architecture; film/video; games; live entertainment; music; print media/publishing; social media/Internet; television.

Numbers That Count
Start-ups’ Standpoint: ND Interactive (France); Wonky Star Ltd (UK); Jenkatehdas Oy (Finland)

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